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Linux Cubed Series 8: LINUX Games
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Linux Cubed Series 8 - LINUX Games.iso
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games
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x11
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strategy
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xpuzzles.3
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xpuzzles
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xpuzzles-5.3.1
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xskewb
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SkewbP.h
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C/C++ Source or Header
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1996-02-05
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4KB
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166 lines
/*
# X-BASED SKEWB
#
# SkewbP.h
#
###
#
# Copyright (c) 1994 - 96 David Albert Bagley, bagleyd@hertz.njit.edu
#
# All Rights Reserved
#
# Permission to use, copy, modify, and distribute this software and
# its documentation for any purpose and without fee is hereby granted,
# provided that the above copyright notice appear in all copies and
# that both that copyright notice and this permission notice appear in
# supporting documentation, and that the name of the author not be
# used in advertising or publicity pertaining to distribution of the
# software without specific, written prior permission.
#
# This program is distributed in the hope that it will be "playable",
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
#
*/
/* Private header file for Skewb */
#ifndef _SkewbP_h
#define _SkewbP_h
#include "Skewb.h"
/*** random number generator ***/
/* insert your favorite */
extern void SetRNG();
extern long LongRNG();
#define SRAND(X) SetRNG((long) X)
#define LRAND() LongRNG()
#define NRAND(X) ((int)(LRAND()%(X)))
#define SYMBOL ':'
#define IGNORE (-1)
#define TR 0
#define BR 1
#define BL 2
#define TL 3
#define STRT 4
#define CW 5
#define HALF 6
#define CCW 7
#define TOP 8
#define RIGHT 9
#define BOTTOM 10
#define LEFT 11
#define MAXORIENT 4
#define MAXROTATE 3
#define MAXCUBES (MAXORIENT+1)
#define MINOR 0
#define MAJOR 1
/* The following is in xskewb.c also */
#define MAXFACES 6
#define MIN(a,b) (((int)(a)<(int)(b))?(int)(a):(int)(b))
#define MAX(a,b) (((int)(a)>(int)(b))?(int)(a):(int)(b))
typedef struct _SkewbLoc
{
int face, rotation;
} SkewbLoc;
typedef struct _SkewbLocPos
{
int face, position, direction;
} SkewbLocPos;
typedef struct _SkewbPart
{
Pixel foreground;
Pixel borderColor;
Pixel faceColor[MAXFACES];
SkewbLoc cubeLoc[MAXFACES][MAXCUBES];
SkewbLoc faceLoc[MAXCUBES];
SkewbLoc rowLoc[MAXORIENT][MAXCUBES];
SkewbLoc minorLoc[MAXORIENT], majorLoc[MAXORIENT][MAXORIENT];
int currentFace, currentPosition, currentDirection;
Boolean started, practice, orient, vertical, mono;
int dim; /* This allows us to reuse code between 2d and 3d */
int depth;
Position delta;
Position orientLineLength;
XPoint puzzleSize;
XPoint puzzleOffset, letterOffset;
GC puzzleGC;
GC borderGC;
GC faceGC[MAXFACES];
GC inverseGC;
String faceName[MAXFACES];
XtCallbackList select;
SkewbLoc skewbLoc[MAXFACES][MAXCUBES];
} SkewbPart;
typedef struct _SkewbRec
{
CorePart core;
SkewbPart skewb;
} SkewbRec;
/* This gets around C's inability to do inheritance */
typedef struct _SkewbClassPart
{
int ignore;
} SkewbClassPart;
typedef struct _SkewbClassRec
{
CoreClassPart core_class;
SkewbClassPart skewb_class;
} SkewbClassRec;
typedef struct _RowNext
{
int face, direction, sideFace;
} RowNext;
extern SkewbClassRec skewbClassRec;
extern void QuitSkewb();
extern void PracticeSkewb();
extern void PracticeSkewbMaybe();
extern void RandomizeSkewb();
extern void RandomizeSkewbMaybe();
extern void GetSkewb();
extern void WriteSkewb();
extern void UndoSkewb();
extern void SolveSkewb();
extern void OrientizeSkewb();
extern void MoveSkewbCw();
extern void MoveSkewbCcw();
extern void MoveSkewbInput();
extern void MoveSkewb();
extern void SelectSkewb();
extern void ReleaseSkewb();
/*extern void SolvePolyhedrons();*/
extern void DrawAllPolyhedrons();
extern Boolean CheckSolved();
extern void InitMoves();
extern void PutMove();
extern void GetMove();
extern int MadeMoves();
extern void FlushMoves();
extern int NumMoves();
extern void ScanMoves();
extern void PrintMoves();
extern void ScanStartPosition();
extern void PrintStartPosition();
extern void SetStartPosition();
#ifdef DEBUG
extern void PrintCube();
#endif
#endif /* _SkewbP_h */